STPM 2007

SOALAN 2
Using the above illustration as a guide, explain the evolution of multimedia from the early stage (digital) to the stage of multimedia in networks. (5 marks)

Dengan menggunakan ilustrasi di atas sebagai panduan jelaskan evolusi multimedia di peringkat awal (digital) hingga peringkat multimedia dalam rangkaian. (5 markah)

SOALAN 4
You are curently developing a multimedia application to be used by the students of a private college for their online learning called XYZ College e-portal. You need to conduct an evaluation to get feedback from target users.
(a) Explain two purposes of the evaluation. (4 marks)
(b) State two methods of getting feedback from the target users. (2 marks)

Anda sedang membangunkan satu aplikasi multimedia untuk digunakan oleh pelajar sebuah kolej swasta bagi pembelajaran dalam talian mereka yang dikenal sebagai XYZ College e-portal. Anda perlu menjalankan penilaian untuk mendapat maklum balas daripada pengguna sasaran.
(a) Jelaskan dua tujuan penilaian itu. (4 markah)
(b) Nyatakan dua kaedah untuk mendapat maklum balas daripada pengguna sasaran. (2 markah)

SOALAN 7
Multimedia consist of text, graphics, animation, audio and video which are intergrated interactively.
(a) Give three standard graphics file format, and state the specific use of each format. (3 marks)
(b) Give two standard formats for analog video and two standard formats for digital video. (2 marks)
(c) Distinguish between vector graphics and bitmap graphics, and give one example for each of them. (4 marks)

Multimedia terdiri daripada teks, grafik, animasi, audio dan video yang disepadukan secara interaktif.
(a) Berikan tiga format fail grafik piawai, dan nyatakan kegunaan khusus setiap format.
(3 markah)

(b) Berikan dua format piawai bagi video analog dan dua format piawai bagi video digital.
(2 markah)
(c) Bezakan antara grafik vektor dengan grafik peta bit, dan berikan satu contoh bagi setiap grafik itu. (4 markah)

SOALAN 8
Explain five guidelines for an effective input screen design. (10 marks)

Jelaskan lima garis panduan bagi reka bentuk skrin input yang berkesan. (10 markah)

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