3.      Multimedia (22 theory and 12 practical periods)

3.1    Multimedia Evolution (2 theory periods)

3.1.1    Multimedia applications

3.1.2    Multimedia impact

  • explain the meaning and importance of multimedia;
  • discuss multimedia applications in certain areas, eg business, administration, entertainment, education, and virtual reality, by giving relevant examples;
  • describe the current development and future trends of multimedia; (d)   discuss the impact of multimedia on society.

3.2                Multimedia Technology (3 theory and 2 practical periods)

3.2.1    Multimedia hardware

3.2.2    Multimedia software

  • explain the multimedia computer hardware and the function of each hardware;
  • discuss the use of multimedia software, that is programming languages (eg Visual Basic and  C++),  authoring  tools  (eg  Macromedia  Director  and  Authorware),  and  editors according to the types of multimedia elements (eg Photoshop for graphics, Sound Forge for audio, Adobe Premier for video, and Flash for animation).

3.3              Multimedia Page (10 theory periods)

3.3.1    Multimedia elements

3.3.2    Basic principles of layout

3.3.3    Hypertext and hypermedia

3.3.4    Characteristics of effective multimedia applications

  • describe the multimedia elements: text, graphics, animation, audio, and video;
  • explain the text attributes, eg typeface, size, style, and colour of font;
  • distinguish between the types of graphics, eg stationary, moving, 2D, 3D, vector, bitmap, and resolution;
  • explain the standard format of graphics files and specific use of each format, eg bmp, gif, tif, jpeg, pcx, and wpg;
  • explain the concept of animation;
  • explain audio in terms of types (MIDI, digital), sampling (Hz, dB, bit/sample, mono, and stereo), and file standard formats (au, wav, and mp3);
  • explain the analog video standards (NTSC, PAL, SECAM), and the standard format of digital video recording (avi, mpeg, mov);
  • explain the basic principle of a multimedia page layout which is suitable for presentation, web, and CD applications;
  • explain the use of hypertext and hypermedia to obtain informat
  • explain the characteristics of effective multimedia applications: suitability of multimedia elements, harmony of arrangement of multimedia elements, user-friendly interface, and content accuracy.

3.4                Multimedia in Network (5 theory and 4 practical periods)

3.4.1    Multimedia evolution

3.4.2    Multimedia applications in internet

3.4.3    World wide web

3.4.4    Internet programming languages

  • explain the evolution and use of multimedia from the early stage (video games) until network;explain the multimedia applications such as e-commerce, e-learning, video conferencing, education portal;
  • explain world wide web (www);
  • explain  web  browsers  and  types  of  plug-in  to  process  documents,  image,  sound, animation, and video;
  • explain internet programming languages such as Java (JDK, Cafe, and Borland), VisualBasic script, Java script, and HTML.

3.5                Multimedia Development (2 theory and 6 practical periods)

  • explain the steps in multimedia development: analysis, design, development, testing, correction and documentation, and delivery;
  • develop effective and ethical multimedia applications using suitable hardware, software, and tools (eg storyboard).


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